PRESEASON 2021: MYTHIC & LEGENDARY ITEMS PREVIEW

 

Within the last several months, we have mentioned our gameplay ideas for Preseason 2021—an entire overhaul to the item system.

Preseason 2021 Gameplay Options
Preseason 2021 Champion School Piece Objectives (this one also has facts about a CDR rework!)
Riot Pls: Piece Program Update & Game Ruining Conduct
/dev: Up-to-date Method of Item Handling
Preseason Piece Store Update
We’re going to debut on PBE for an extended six-week testing period, and want to fairly share a critique of the 22 new Mythic products you can look forward to that Nov, and also a few dozen new and current Celebrated items. That isn’t an entire picture of all the object upgrade has to offer, but we needed to concentrate our first look on the splashiest product tiers.

Housekeeping observe: Things will undoubtedly be in a pretty early state when you first see them, but expect changes to things like icons, object and influence names, visible and sound effects, stat values, and more once we gloss every thing up over our month and a 1 / 2 of PBE time! Barring massive table-flips like piece improvements, removals, or reworks, though, that survey site will not be current following publishing. That system is going to be immensely changed in preseason, and showing our fine-tuning to that particular change before it’s stay won’t really help people understand what to do on day 1. When the Ashe Build turn out, they’ll have all the details as usual.

Let’s plunge into things!

Marksman Mythics
Galeforce
Mobility

3400 gold

+55 Attack Injury

+20% Assault Speed

+20% Important Hit Chance

Active – Zephyr Strike: Dash in target way, shooting three missiles at the lowest-health enemy near your destination (prioritizing champions). Discounts a complete of 105-300 (lv 1-18) (+30% bonus Attack Damage) secret injury, improved against low-Health goals by up to 50% against objectives at 30% Health. (90 second cooldown)

Mythic Passive: Grants all the famous goods +3% Transfer Speed.
Kraken Slayer
Anti-tank

3400 gold

+60 Strike Injury

+25% Strike Pace

+20% Critical Hit Chance

Harpoon: Every third Assault is increased, working an additional 80-120 (lv 1-18) (+30% bonus Strike Damage) correct damage.

Mythic Inactive: Grants all the Famous objects +10% Attack Speed.
Immortal Shieldbow
Survive burst

3400 gold

+50 Attack Damage

+15% Attack Pace

+20% Critical Affect Chance

+12% Life Steal

Lifeline: When getting damage that will minimize you under 30% health, get a 150-650 (lv 1-18) guard for 3 seconds. In addition, gain 20% Life Take for 8 seconds. (90 second cooldown)

Mythic Inactive: Grants all other renowned items + 8 Armor and +8 Secret Resist.
Tank Mythics
Sunfire Aegis
Ramping injury

3200 gold

+450 Health

+30 Shield

+30 Secret Withstand

+15 Power Haste

Immolate: Option 20-40 (lv 1-18) (+1% benefit Health) miraculous damage per next to regional predators (increased by 50% against minions and monsters). Harming opponent Champions or Epic Creatures with this particular effect provides a collection, increasing subsequent Immolate injury by 12% for 5 seconds (stacks 6 times).

Radiance: At maximum stacks, your basic episodes burst about you, burning nearby enemies for the Immolate injury for 3 seconds.

Mythic Passive: Grants all other famous things +5 Ability Haste.

Frostfire Gauntlet
Slows opponents

3200 silver

+350 Wellness

+50 Shield

+30 Magic Resist

+15 Power Excitement

Immolate: Offer 20-40 (lv 1-18) (+1% bonus Health) miraculous damage per 2nd to regional opponents (increased by 50% against minions and monsters).

Frostfire: Attacks produce a frost field that decreases enemies by 30% (+4% per 1000 advantage Health) for 1.5 seconds. (4 second cooldown)

Mythic Inactive: Grants all the famous products +100 wellness and +7.5% Size.
Berserker Match
Initiation

3200 gold

+350 Wellness

+30 Armor

+50 Secret Fight

+15 Capacity Haste

Productive – Desire: Grants +75% Move Speed when going toward predators or enemy turrets for 4 seconds. After near an opponent (or after 4 seconds) a shockwave is emitted, reducing nearby enemy champion Move Pace by 75% for 2 seconds. (90 2nd cooldown)

Immolate: Package 20-40 (lv 1-18) (+1% benefit Health) miraculous injury per 2nd to regional opponents (increased by 50% against minions and monsters).

Mythic Inactive: Grants all other Popular items +5% Tenacity and Gradual Resist

AD Assassin Mythics
Duskblade of Draktharr
Teamfight multikill

3200 silver

+55 Assault Damage

+18 Lethality

+25 Ability Excitement

Sunset: Approaching an enemy champion deals 50-150 (lv 1-18) (+30% advantage Strike Damage) extra bodily damage and drops them by 99% for 0.25 seconds (15 second cooldown). When a champion you’ve broken in the last 3 seconds is killed, reset that cooldown and gain invisibility for 1.5 seconds.

Mythic Passive: Grants all the legendary items +5 Power Haste.

Eclipse
Dueling

3200 gold

+55 Assault Damage

+18 Lethality

+10% Omnivamp

Moon Reach: Reaching a champion with 2 separate Episodes or Capabilities within 1.5 moments discounts advantage physical injury corresponding to 16% of their optimum Health and grants you 30% Transfer Speed and a 150 (+80% benefit Attack Damage) guard (100 (+60% bonus Assault Damage) for ranged champions) for 2 seconds. (6 2nd cooldown, 12 moments for ranged champions)

Mythic Passive: Grants other popular items +5% Armor Penetration.

Prowler’s Claw
Murder

3200 silver

+65 Strike Damage

+21 Lethality

+10 Power Haste

Productive – From the Shadows: Splash through target enemy, dealing 100-200 (lv 1-18) (+45% bonus Assault Damage) bodily injury and reducing their Armor by 30% for 3 seconds. (60 next cooldown)

Mythic Inactive: Grants all the renowned objects +6 Lethality
AP Mythics (Mana)
Liandry’s Anguish
Anti-Tank

3400 gold

+80 Ability Energy

+600 Mana

+25 Power Haste

Pain: Your periods cause predators to burn for 60 (+10% Power Power) (+4% target’s optimum health) miraculous damage over 4 seconds, shredding their Secret Withstand by 5% per 2nd for 4 moments (up to 25%)

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